Pro Sound Effects Blog

Adapt your project across multi-channel formats with NUGEN Audio Halo Upmix

April 13, 2017 by Korey Pereira in Sound Design, Game Audio, How-To
Learn how to translate audio projects between stereo and surround formats. Article by Kory Pereira Multi-channel mixing projects can be incredibly time-consuming, especially when your client needs deliverables in multiple formats. How can you maintain the quality and integrity of your work for viewers in environments ranging from a laptop to a theater without spending a lifetime tweaking...

Find Inspiration for Your Next Sound Design Project

March 08, 2017 by Andrew Emge in Interviews, Sound Design, Game Audio
Feeling inspired to create compelling work can be a serious obstacle for sound designers and audio professionals – especially when you’re on tight deadlines, tiny budgets, and juggling multiple projects. What do you do when you’re simply out of ideas?

How Justin Hollis Works: Sound Designer at Hexany Audio

December 20, 2016 by Andrew Emge in Interviews, Game Audio, How I Work
The Pro Sound Effects 'How I Work' series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day.

GameSoundCon 2016 Wrap-Up

October 06, 2016 by Andrew Emge in Trade Shows, Game Audio
Team PSE had a great ol' time sponsoring and exhibiting at GameSoundCon 2016!

Creating the Sound of Madden NFL 17 with Solid Audioworks

August 30, 2016 by Andrew Emge in Sound Design, Game Audio
Solid Audioworks recently announced that, for the past year, they joined forces with the audio team at EA Sports to create the sound for Madden NFL 17.

Pro Sound Effects Sponsors GameSoundCon 2016

August 25, 2016 by Andrew Emge in Pro Sound Effects, Sound Design, Trade Shows, Game Audio, Hybrid Library
Register with our sponsor code PROSNDGSC for 15% off! GameSoundCon, the premier conference for video game music and sound design, takes places this year on September 27-28 at the Millennium Biltmore Hotel in Los Angeles, CA.

EA DICE sound designers discuss sounds of Star Wars Battlefront

March 09, 2016 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Last month, PSE-Client EA DICE posted the first installment of Sounds of Star Wars Battlefront - a new blog series in which the sound design team shares stories behind some of their favorite sounds in the game, Star Wars Battlefront.

Pro Sound Effects at GameSoundCon 2015

November 02, 2015 by Andrew Emge in Trade Shows, Game Audio
Team PSE is once again a proud sponsor of GameSoundCon! If you're a sound designer, composer, or in any way interested in game audio, GameSoundCon is an excellent opportunity to learn about the latest tools and meet professionals in the field! The 2-day conference takes place November 3-4 at the Millenium Biltmore Hotel in LA.

PSE Client Spotlight: Cloud Imperium Games

February 10, 2015 by Jeremy Siegel in Pro Sound Effects, Sound Effects Licensing, Game Audio
Every sound effects user is different. The PSE Client Spotlight Series provides examples of how Pro Sound Effects works with individual clients to provide customized, multi-faceted sound effects solutions based on their unique circumstances.

How Will Morton of Solid Audioworks Works

December 17, 2014 by Andrew Emge in Interviews, Game Audio, How I Work
The Pro Sound Effects How I Work series (inspired by Lifehacker) asks Hybrid Library owners what inspires them and what tools and routines help them get work done from day to day.