Pro Sound Effects Blog

Stop, Check, Deliver: Knowing when to stop working on an edit or mix

January 28, 2020 by Natalia Saavedra Brychcy in Lists, How-To
5 ways to overcome perfectionism and finish editing/mixing your projects.

Top 7 tips to overcome creative blocks as a sound editor

January 02, 2020 by Natalia Saavedra Brychcy in Lists, Sound Design, How-To
Feeling stuck? Follow these guidelines for inspiration when the creative juices aren't flowing.

Top 5 tips for collaborating with directors as a sound artist

November 26, 2019 by Natalia Saavedra Brychcy in Lists, Sound Design, How-To
Discover the best ways to cultivate a healthy professional relationship with directors.

Create Now, Pay Over Time: All libraries now available with no-interest monthly payments

November 14, 2019 by Jamie Bishop in Pro Sound Effects
Pay at your own pace so you can deliver your best sound now with award-winning quality.

Introducing The Odyssey Collection: Ambiences by Mark Mangini & Richard L. Anderson

November 04, 2019 by Andrew Emge in Product Releases, The Odyssey Collection
Build the world of your story with award-winning quality sound.

How to Jump Start Your Game Audio Career

October 30, 2019 by Keith Creighton in Interviews, Game Audio
Insider tips and tricks on breaking into the game audio industry — from reels & internships to diverse storytelling.

How to build your sound library (and make the most of it)

October 21, 2019 by Korey Pereira in Sound Effects, How-To
Use these tips to curate a sound library/workflow to fit your needs as a sound editor. Cutting effects and backgrounds often takes more work than simply grabbing the perfect sound and dropping it in. Build a library that covers the type of projects you typically work on, then follow these tips to learn how to approach library sounds in a way that makes them sound fresh or unique.

Why we created CORE

October 16, 2019 by Douglas Price in Product Releases, Pro Sound Effects
Go behind the scenes and into the evolution of our new CORE Bundles.

The state of the game audio industry with Brian Schmidt

October 08, 2019 by Travis Fodor in Trade Shows, Game Audio
From tech tools to crunch time, the founder of GameSoundCon examines the trends in game audio.

Concept Is King: How sound designer and composer Matthew Wilcock stays creative

October 01, 2019 by Andreas Russo in Interviews
Discover how sound artist Matthew Wilcock approaches projects and avoids creative slumps.