Pro Sound Effects Blog

Reducing Bias in Game Audio Hiring

January 13, 2021 by Kristen Quinn and Stephen Hodde in Game Audio
How a prominent VR game company is creating a more equitable hiring process.

Game Audio Sound Design Workflow Tutorial with John Pata

December 11, 2020 by Maddy Kong in Sound Design, Game Audio, CORE
  Learn how to design and implement custom assets for game audio.

How to Jump Start Your Game Audio Career

October 30, 2019 by Keith Creighton in Interviews, Game Audio
Insider tips and tricks on breaking into the game audio industry — from reels & internships to diverse storytelling.

The State of the Game Audio Industry with Brian Schmidt

October 08, 2019 by Travis Fodor in Trade Shows, Game Audio
From tech tools to crunch time, the founder of GameSoundCon examines the trends in game audio.

Game Audio Sound Design Using Odyssey Essentials with Akash Thakkar

May 06, 2019 by Jamie Bishop in The Odyssey Collection, Game Audio, How-To
Discover the process for designing sounds from scratch – from selecting the right source sounds to processing techniques.

How to record Ambisonics with the Sennheiser AMBEO VR Mic

February 27, 2018 by Korey Pereira in Sound Recording, Game Audio, How-To
Get tips for capturing immersive 3D audio recordings with the AMBEO VR. In the growing landscape of spatial audio, we want our users to have access to the best resources available. We recently launched our VR Field Recording Giveaway featuring state-of-the-art 3D audio tools from Sennheiser, Zoom, and BaseHead along with our own Ambisonics libraries. Enter the giveaway to boost your VR audio from...

Inside the sleek, interactive sound design of award-winning iOS puzzle app Blackbox

October 31, 2017 by Andrew Emge in Interviews, Sound Design, Game Audio
Discover how the sound design of Blackbox was created to complement and guide its unique gameplay. When developer Ryan McLeod devised the abstract puzzle iOS app Blackbox, he began on the principle that all challenges be solvable without touching the screen.

Spatial Connect: The VR audio workflow tool sound designers have been waiting for

August 08, 2017 by Travis Fodor in Interactive Media, Interviews, Game Audio
Dear Reality co-founder, Christian Sander, discusses dearVR Spatial Connect - the new VR audio mixing tool that promises to revolutionize 3D audio workflow. Even as 3D audio technology has advanced in recent years, the disconnect between DAW and VR engines has remained a pain point for sound designers working in immersive media. This gap in the workflow results in less time working creatively and...

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Interviews, Sound Design, Game Audio
Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE.

Sound designing the mechanical beasts of 'Titanfall 2'

May 01, 2017 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise.