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Pro Sound Effects Blog

How to cut car sound effects with workups to speed up your workflow

September 17, 2018 by Andrew Emge in The Odyssey Collection, Sound Design
See how a thorough series of recordings from various perspectives, also known as a workup, can be used to streamline your sound editing workflow. If vehicle sound effects are the weakest category in your sound library, you’re not alone. Despite the prevalence of cars in most films, TV shows, and games, many sound artists lack the resources to tackle vehicle-centric projects.

Sound Effects Master Class with Mark Mangini

May 01, 2018 by Andrew Emge in The Odyssey Collection, Sound Design, Interviews
Discover how award-winning sound editor Mark Mangini approaches new projects and various styles of sound design using his sound effects library. In this new in-depth video interview from SoundWorks Collection, Academy Award®-winning sound editor and PSE Library Partner Mark Mangini (Blade Runner 2049, Mad Max: Fury Road) discusses his experiences building his sound effects library and how to...

How sound designers use the Hybrid Library for indie film projects

December 18, 2017 by Andrew Emge in Hybrid Library, Interviews, Sound Design
Discover how Ryan Billia creates with the Hybrid Library in his one-stop audio post facility. Pro Sound Effects spent a day with sound designer Ryan Billia in his Rumble Audio studio in Brooklyn, NY to capture his creative process and approach to film sound.

Sound Design Tutorial with the Hybrid Library

December 12, 2017 by Andrew Emge in Hybrid Library, Pro Tools, Sound Design
Bring stories to life with the Hybrid Library - your go-to general sound library for daily use on any project. Watch Jonah Guelzo (Divergent, RoboCop, Furious 7) use the Hybrid Library to quickly search and spot sound effects to design and mix a suspenseful short film scene.

Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049

November 16, 2017 by Andrew Emge in Film Sound, Interviews, Sound Design, The Odyssey Collection
Take an in-depth look at the creation process of Blade Runner 2049’s bold sonic universe with supervising sound editor Mark Mangini. The sound of Blade Runner 2049 is striking. Even non-soundfolk are likely to recognize the crucial role it plays throughout the expansive follow-up to Ridley Scott’s 1982 sci-fi cult classic. Artfully sweeping from immersive to hyper-focused to nearly silent, the...

Inside the sleek, interactive sound design of award-winning iOS puzzle app Blackbox

October 31, 2017 by Andrew Emge in Game Audio, Interviews, Sound Design
Discover how the sound design of Blackbox was created to complement and guide its unique gameplay. When developer Ryan McLeod devised the abstract puzzle iOS app Blackbox, he began on the principle that all challenges be solvable without touching the screen.

Translating Emotion: Sound design for advertising with Joseph Fraioli

October 16, 2017 by Andreas Russo in Interviews, Master Library, Sound Design
Step inside the process and experiences of sound designing ads for some of the world's biggest companies. Joseph Fraioli is a sound designer and PSE Master Library user working on some of the most interesting advertising projects out there, with clients ranging from Ogilvy to Google. He works out of his own studio, Jafbox Sound, also home to his electronic music alias, Datach'i, and a restricted...

Designing the Afterlife: Behind the sound of Flatliners

October 04, 2017 by Jennifer Walden in Film Sound, Interviews, Sound Design
Discover the methods and tools used by the Flatliners sound team to guide the viewer between worlds. What happens after you die?

Sound design tips from Oscar® winner Sylvain Bellemare

August 16, 2017 by Andrew Emge in Film Sound, Interviews, Sound Design
Discover how sound designer and editor Sylvain Bellamare uses backgrounds and silence to guide narrative. Sylvain Bellemare, winner of the 2017 Academy Award® for Best Sound Editing for his work on Denis Villeneuve's sci-fi film Arrival, was featured on the latest episode of CBC Arts' The Filmmakers - an interview series highlighting creative talent behind popular Canadian films.

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Game Audio, Interviews, Sound Design
Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul - our second library recorded and designed by film sound pioneers Ann Kroeber and Alan Splet - featuring unique sounds of roaring...