<img height="1" width="1" style="display:none;" alt="" src="https://dc.ads.linkedin.com/collect/?pid=90853&amp;fmt=gif">

Pro Sound Effects Blog

Sound Effects Master Class with Mark Mangini

May 01, 2018 by Andrew Emge in Interviews, Sound Design, The Odyssey Collection
Discover how award-winning sound editor Mark Mangini approaches new projects and various styles of sound design using his sound effects library. In this new in-depth video interview from SoundWorks Collection, Academy Award®-winning sound editor and PSE Library Partner Mark Mangini (Blade Runner 2049, Mad Max: Fury Road) discusses his experiences building his sound effects library and how to...

How sound designers use the Hybrid Library for indie film projects

December 18, 2017 by Andrew Emge in Interviews, Sound Design, Hybrid Library
Discover how Ryan Billia creates with the Hybrid Library in his one-stop audio post facility. Pro Sound Effects spent a day with sound designer Ryan Billia in his Rumble Audio studio in Brooklyn, NY to capture his creative process and approach to film sound.

Sound Design Tutorial with the Hybrid Library

December 12, 2017 by Andrew Emge in Pro Tools, Sound Design, Hybrid Library
Bring stories to life with the Hybrid Library - your go-to general sound library for daily use on any project. Watch Jonah Guelzo (Divergent, RoboCop, Furious 7) use the Hybrid Library to quickly search and spot sound effects to design and mix a suspenseful short film scene.

Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049

November 16, 2017 by Andrew Emge in Interviews, Sound Design, The Odyssey Collection, Film Sound
Take an in-depth look at the creation process of Blade Runner 2049’s bold sonic universe with supervising sound editor Mark Mangini. The sound of Blade Runner 2049 is striking. Even non-soundfolk are likely to recognize the crucial role it plays throughout the expansive follow-up to Ridley Scott’s 1982 sci-fi cult classic. Artfully sweeping from immersive to hyper-focused to nearly silent, the...

Inside the sleek, interactive sound design of award-winning iOS puzzle app Blackbox

October 31, 2017 by Andrew Emge in Interviews, Sound Design, Game Audio
Discover how the sound design of Blackbox was created to complement and guide its unique gameplay. When developer Ryan McLeod devised the abstract puzzle iOS app Blackbox, he began on the principle that all challenges be solvable without touching the screen.

Translating Emotion: Sound design for advertising with Joseph Fraioli

October 16, 2017 by Andreas Russo in Interviews, Master Library, Sound Design
Step inside the process and experiences of sound designing ads for some of the world's biggest companies. Joseph Fraioli is a sound designer and PSE Master Library user working on some of the most interesting advertising projects out there, with clients ranging from Ogilvy to Google. He works out of his own studio, Jafbox Sound, also home to his electronic music alias, Datach'i, and a restricted...

Designing the Afterlife: Behind the sound of Flatliners

October 04, 2017 by Jennifer Walden in Interviews, Sound Design, Film Sound
Discover the methods and tools used by the Flatliners sound team to guide the viewer between worlds. What happens after you die?

Sound design tips from Oscar® winner Sylvain Bellemare

August 16, 2017 by Andrew Emge in Interviews, Sound Design, Film Sound
Discover how sound designer and editor Sylvain Bellamare uses backgrounds and silence to guide narrative. Sylvain Bellemare, winner of the 2017 Academy Award® for Best Sound Editing for his work on Denis Villeneuve's sci-fi film Arrival, was featured on the latest episode of CBC Arts' The Filmmakers - an interview series highlighting creative talent behind popular Canadian films.

Spatial Connect: The VR audio workflow tool sound designers have been waiting for

August 08, 2017 by Andrew Emge in Interactive Media, Interviews, Pro Tools, Sound Design, Game Audio
Dear Reality co-founder, Christian Sander, discusses dearVR Spatial Connect - the new VR audio mixing tool that promises to revolutionize 3D audio workflow. Even as 3D audio technology has advanced in recent years, the disconnect between DAW and VR engines has remained a pain point for sound designers working in immersive media. This gap in the workflow results in less time working creatively and...

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Interviews, Sound Design, Game Audio
Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul - our second library recorded and designed by film sound pioneers Ann Kroeber and Alan Splet - featuring unique sounds of roaring...