Inside Remedy’s approach to delivering premium sound design while keeping pace with growing demands.
Best known for cinematic, story-driven experiences like Max Payne, Control, and Alan Wake 2, Remedy Entertainment is the biggest AAA game studio in Finland. Their games are grounded in immersive world-building, emotional storytelling, and audio that doesn’t just support the experience – it drives it.
As a studio that develops multiple large-scale titles in parallel, Remedy’s audio team is tasked with delivering a high level of quality and creative cohesion across projects. From surreal cutscenes to systemic gameplay, sound plays a vital role in shaping the player’s experience – and the audio team needs tools that help them move fast without compromising quality.
We spoke with Ville Sorsa, Principal Audio Designer, to learn more about Remedy’s creative approach to sound, how they scale quality across multiple AAA titles, and the role Pro Sound Effects plays in supporting their workflow, efficiency, and collaboration.
Ville Sorsa, Principal Audio Designer, Remedy Entertainment
Scaling Creativity Without Sacrificing Control
Of course, bespoke sound design defines Remedy’s unique sonic identity across their franchises, and they capture fresh sounds for each title whenever possible with custom field recordings and Foley sessions. But they also know that reinventing the wheel for every need isn’t sustainable.
That’s where Pro Sound Effects comes in. Since 2019, Remedy has relied on the PSE library to meet a wide range of sound needs that would be impractical or time-consuming to record from scratch. The audio team currently has access to CORE Complete - PSE’s flagship bundle including over 1.2 million sounds from award-winning artists. With general-use, high-quality material always available, the team can stay focused on what matters most – delivering unforgettable player experiences.
“Your library became our go-to for general sound effects. We replaced our old outdated libraries with CORE – and it’s been critical ever since,” said Sorsa. “PSE sounds show up everywhere – level design, gameplay, cinematics. We lean on it heavily, and it holds up.”
Why Pro Sound Effects Works for Remedy
Simplified licensing across teams:
With an enterprise license, Remedy can give everyone access – no tracking individual users or worrying about compliance.
Foundational content for every project:
The library supports gameplay design, environment building, cinematic sound, and more – used by all teams working across multiple franchises.
Time saved, effort focused:
“With multiple projects going and a lot of time going into technical implementation, we rely on libraries more than ever. Having the right sounds at hand is so much faster than scrambling to find or record them. Pro Sound Effects fills that gap with content we trust.”
Smooth collaboration:
With shared access across internal teams and external partners, CORE helps ensure consistency and speed in production.
“We just don’t have to think about it. The library is dependable, the license covers everyone, and it saves us time every single day.”
The Results
- 50%+ time savings compared to sourcing or recording everything from scratch
- Operational efficiency across a multi-project studio with growing demands
- Creative consistency at scale, without bottlenecks
As Remedy continues to evolve its approach to modular development and narrative innovation, Pro Sound Effects remains a trusted foundation – giving their team the flexibility to build ambitious worlds, faster.
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