Pro Sound Effects Blog

The Other F Word: What is Foley in the 21st Century?

August 14, 2019 by Joanna Fang in Sound Effects
Explore one of the most misunderstood aspects of the audio post production process – and what it means in today’s industry.

Top 5 unexpected sound effects sources

July 02, 2019 by Alex Gregson in Sound Effects, Sound Recording, How-To
Spark your creativity with some of the most overlooked ways to create sound effects.

Top 4 tips for organizing your sound effects library

June 21, 2019 by David Forshee in Sound Effects, How-To, Search
Learn how to structure your sound library for speed and efficiency so you can stay focused and in the creative zone.

How to search your sound effects library with embedded metadata

April 11, 2019 by Jamie Bishop in Sound Effects, How-To
    Discover how to search with descriptive embedded metadata to experience the full potential of our sound effects libraries.

20,000 Hours: How to sculpt a professional sound effects library

March 11, 2019 by David Forshee in Sound Effects, The Odyssey Collection
Discover the Pro Sound Effects Editorial Team’s approach to developing The Odyssey Collection sound effects library and tools of choice to get the job done.

Top 5 mistakes all beginner sound editors make

February 22, 2019 by Korey Pereira in Sound Effects, Film Sound
We all make mistakes. Use these tips to avoid the most common mistakes and jumpstart your career as a sound editor.

Announcing The Odyssey Collection: Essentials by Mark Mangini & Richard L. Anderson

September 14, 2017 by Andrew Emge in Product Releases, Pro Sound Effects, Sound Effects, The Odyssey Collection
Available now – exclusive sound library curated from the life's work of two Academy Award®-winners encompassing over 36 years of feature film sound. We are proud to announce The Odyssey Collection: Essentials - the first exclusive sound effects library from our partnership with award-winning sound editors Mark Mangini & Richard L. Anderson.

Mark Mangini on why you should record at high sample rates

July 20, 2017 by Andrew Emge in Sound Effects, Sound Recording, The Odyssey Collection
"As a sound designer for motion pictures, I live and die by the quality of my library."

Top 6 BaseHead features for efficient sound editing workflow

May 12, 2017 by Andrew Emge in Sound Design, Sound Effects, How-To
Discover ways to stay organized and speed up your workflow with BaseHead 4.x Ultra search software. Whether you’re a sound editor or sound designer, effectively and efficiently organizing, searching, and implementing sound effects from your library is absolutely critical to stay on time, under budget, and within the creative zone.

Sound designing the mechanical beasts of 'Titanfall 2'

May 01, 2017 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise.