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Pro Sound Effects Blog

How to build an efficient sound library to save time and increase production value

January 04, 2018 by Jeremy Siegel in Sound Effects, Sound Effects Licensing, How-To
Looking to ramp up your the value of your media productions?

The Odyssey Collection: Essentials Library Tour with Brad Engleking

September 27, 2017 by Andrew Emge in Library Reviews, Mangini Anderson Library, Pro Sound Effects, Sound Design, Sound Effects, The Odyssey Collection
Take an inside look (and listen) at the quality, depth, and breadth of The Odyssey Collection: Essentials. Watch sound supervisor and re-recording mixer Brad Engleking (Sin City: A Dame to Kill For, Machete Kills & more) explore The Odyssey Collection: Essentials. Discover what he finds most useful and why he loves the library's depth, recording quality, and metadata organization.

10,000 Hours & Counting: How to sculpt a professional sound effects library

September 22, 2017 by Andrew Emge in Mangini Anderson Library, Sound Design, Sound Effects, The Odyssey Collection, How-To
Discover the Pro Sound Effects Editorial Team’s approach to developing The Odyssey Collection sound effects library and tools of choice to get the job done. When we partnered with Mark Mangini and Richard L. Anderson to create The Odyssey Collection, we were very impressed with the quality and the depth of the library that they’ve built working together for over 30 years.

Announcing The Odyssey Collection: Essentials by Mark Mangini & Richard L. Anderson

September 14, 2017 by Andrew Emge in Library Releases, Mangini Anderson Library, Pro Sound Effects, Sound Design, Sound Effects, The Odyssey Collection
Available now – exclusive sound library curated from the life's work of two Academy Award®-winners encompassing over 36 years of feature film sound. We are proud to announce The Odyssey Collection: Essentials - the first exclusive sound effects library from our partnership with award-winning sound editors Mark Mangini & Richard L. Anderson.

Setting the studio on fire: Recording sounds for Raiders of the Lost Ark

August 24, 2017 by Andrew Emge in Interviews, Mangini Anderson Library, Sound Effects, Film Sound
Discover the lengths that true sound effects recordists will go to capture the perfect sound. As we’re diligently developing the soon-to-be-released Mangini-Anderson Sound Library for your personal use and exploring its sonic treasures, we uncovered a historic sound effect story that was too good to keep to ourselves.

Expressive Machines: Martin Stig Andersen’s award-winning game audio for INSIDE

July 12, 2017 by Andrew Emge in Interviews, Pro Sound Effects, Sound Design, Sound Effects, Game Audio
Discover how game sound designer and composer Martin Stig Andersen worked with source sounds from renowned recordist Ann Kroeber to create the stirring emotional depth of Playdead’s hit game INSIDE. Recently, Pro Sound Effects released Industrial Sounds with Soul - our second library recorded and designed by film sound pioneers Ann Kroeber and Alan Splet - featuring unique sounds of roaring...

Top 6 BaseHead features for efficient sound editing workflow

May 12, 2017 by Andrew Emge in Sound Design, Sound Effects, How-To
Discover ways to stay organized and speed up your workflow with BaseHead 4.x Ultra search software. Whether you’re a sound editor or sound designer, effectively and efficiently organizing, searching, and implementing sound effects from your library is absolutely critical to stay on time, under budget, and within the creative zone.

Sound designing the mechanical beasts of 'Titanfall 2'

May 01, 2017 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise.

Adapt your project across multi-channel formats with NUGEN Audio Halo Upmix

April 13, 2017 by Andrew Emge in Sound Design, Sound Effects, Game Audio, How-To
Find out how to intuitively and efficiently translate audio projects between stereo and surround formats Article by Kory Pereira Multi-channel mixing projects can be incredibly time-consuming, especially when your client needs deliverables in multiple formats. How can you maintain the quality and integrity of your work for viewers in environments ranging from a laptop to a theater without...

3 reasons why investing in a General Library gives your business an edge

April 11, 2017 by Douglas Price in Lists, Master Library, Pro Sound Effects, Sound Design, Sound Effects, Sound Effects Licensing, Hybrid Library
I founded Pro Sound Effects in 2004 with a simple goal: Empower professional media creators to unleash their full creative and productive potential.

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