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Pro Sound Effects Blog

10,000 Hours & Counting: How to sculpt a professional sound effects library

September 22, 2017 by Andrew Emge in Sound Effects, The Odyssey Collection
Discover the Pro Sound Effects Editorial Team’s approach to developing The Odyssey Collection sound effects library and tools of choice to get the job done. When we partnered with Mark Mangini and Richard L. Anderson to create The Odyssey Collection, we were very impressed with the quality and the depth of the library that they’ve built working together for over 30 years.

Announcing The Odyssey Collection: Essentials by Mark Mangini & Richard L. Anderson

September 14, 2017 by Andrew Emge in Library Releases, Pro Sound Effects, Sound Effects, The Odyssey Collection
Available now – exclusive sound library curated from the life's work of two Academy Award®-winners encompassing over 36 years of feature film sound. We are proud to announce The Odyssey Collection: Essentials - the first exclusive sound effects library from our partnership with award-winning sound editors Mark Mangini & Richard L. Anderson.

Mark Mangini on why you should record at high sample rates

July 20, 2017 by Andrew Emge in Sound Effects, Sound Recording, The Odyssey Collection
"As a sound designer for motion pictures, I live and die by the quality of my library."

Top 6 BaseHead features for efficient sound editing workflow

May 12, 2017 by Andrew Emge in Sound Design, Sound Effects, How-To
Discover ways to stay organized and speed up your workflow with BaseHead 4.x Ultra search software. Whether you’re a sound editor or sound designer, effectively and efficiently organizing, searching, and implementing sound effects from your library is absolutely critical to stay on time, under budget, and within the creative zone.

Sound designing the mechanical beasts of 'Titanfall 2'

May 01, 2017 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise.

How to record underwater sound effects with a hydrophone

February 01, 2017 by Andrew Emge in Pro Sound Effects, Sound Design, Sound Effects, How-To
Recordist of the Submerged library shares tips and tricks for capturing underwater sound effects with a hydrophone. A hydrophone is a microphone designed to be used underwater. When recordist Colin Hart first learned about hydrophone recording, he was eager to explore a new world of sound. But he also found that hydrophones and working with water presented a new set of challenges.

The 20 Most Popular Types of Sound Effects

January 10, 2017 by PSE in Lists, Sound Effects
If there's a sound you need, any sound, chances are you'll find it online. Heck, there are sound effects available for the obscurest of the obscure, from Olympic curling to yogurt curdling. But what are some of the most popular sound effects online? What sounds do filmmakers and game developers want most of all? We've outlined the 20 most popular types below. Looking for these sounds and more?...

Post Magazine Reviews NYC Ambisonics Sound Effects Library

May 16, 2016 by Andrew Emge in Library Reviews, Pro Sound Effects, Sound Effects, Ambisonics
Produced and recorded by Pro Sound Effects, NYC Ambisonics is a sound effects library of New York City ambiences bundled with SurroundZone2 software. The Ambisonics format allows sound editors and mixers to tweak “virtual microphones” in real time with bundled software from TSL Products. This means the recordings can be decoded to mono, stereo, 5.1, 7.1 & more. The creative possibilities are...

EA DICE sound designers discuss sounds of Star Wars Battlefront

March 09, 2016 by Andrew Emge in Sound Design, Sound Effects, Game Audio
Last month, PSE-Client EA DICE posted the first installment of Sounds of Star Wars Battlefront - a new blog series in which the sound design team shares stories behind some of their favorite sounds in the game, Star Wars Battlefront.

PSE-Sponsored L.A. Post Fest Still Accepting Entries

January 12, 2016 by Andrew Emge in Sound Design, Sound Effects, Contests, Hybrid Library
We are stoked to be sponsoring the first annual L.A. Post Fest - a new and innovative editing competition from the Los Angeles Post Production Group (LAPPG)! L.A. Post Fest is a unique editing competition, utilizing footage from a professionally shot 4K Hollywood short film (entitled 'Protocol'), and digital assets provided by festival partners.