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VR Audio Interview Featured on Designing Sound

Written by Andrew Emge | Aug 9, 2016 9:15:38 PM

Virtual reality is a new frontier for audio and sound design.

The industry is buzzing with potential and new technology, though many elements have yet to be figured out.

Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at NYU. I (Andrew from PSE, hi) asked Travis about his thoughts, experiences, and predictions surrounding VR audio in an exclusive interview for Designing Sound.

Read the full piece on Designing Sound - below is, to me, one of the most exciting points from the interview:

"VR has made a lot of big companies realize the importance of audio. We are going to see a lot of audio engineers and sound designers hopping into VR and a lot of software engineers working on optimizing their tech for CPU-intensive audio experiences. If we look at the history of game consoles, we’re on a pretty steep increase in CPU allocation to audio. VR is only going to fuel that fire."

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