Thank you to everyone who participated in our AMA discussion on the PSE Discord with Academy Award-winning® sound editor Richard King (Dune: Part Two, Oppenheimer). There were lots of great questions, and King had tons of insightful and inspiring answers. Check out some of our favorite answers below, and join our Discord to see the full conversation.
Silence can give the audience a moment to pause and consider – it provides an opp for dynamics in the mix because you can precede a very loud sound with a quiet moment which makes the loud sound ever more impactful. There’s almost never absolute silence in a film, but it’s the scale of the sounds that can draw you in.
In Dune: Part Two when Feyd-Rautha is being presented with the blades for his gladiatorial contest he sensually rubs his finger across the metal, it’s a chilling sound because it helps convey the lethalness of the blade. It makes the interaction much more shocking when he subsequently slashes the throat of one of his attendants.
Great question. I love hearing the sounds of the world, I find it very inspiring just to keep my ears open all the time. How else can you realistically and creatively create the sound of the world in a film. Listening to the sounds around you is the starting point for it all.
Thank you! I work from the gut and let my feelings be the guide. That’s the reason I try not to get too bogged down in complicated technical approaches to solving problems. I try to find the right sounds and use them based upon my emotional reactions to the film. I think it’s important to stay grounded in your immediate reactions.
We did a lot of recording in the desert. We buried mics and dragged large objects over them. Thumped large heavy objects into the sand near the mics. We wanted to make that scene as scary and chaotic as we possibly could.
The fun of the job is trying new techniques for recording and for manipulating those recordings. It’s boring to repeat yourself. Each film is a new world to explore and, while time is limited (time is always limited), enough time needs to be designed into the schedule to provide the raw material that you’re going to need. Even if it means going out on your own time to record sounds.
Yeah, the Harkonnen fireworks had a liquid component to them to match the liquidy appearance of the fireworks.
Any mic as long as you protect it with a prophylactic or a good windjammer.
Again, I try not to get too bogged down in technology and try to stay in touch with my immediate gut reactions. We’re at a point now where the tools are available to do practically anything that you can imagine with sound, which is fantastic and exciting, but it’s very easy to lose sight of the goal, which is to convey a feeling to the audience through your work.
I think it’s irrelevant frankly. I think it’s gonna affect us but AI is never going to have a gut reaction to anything. It’s mechanics, but it can and certainly will be used to speed some part of our job up.
It’s all about psychoacoustics. Therein lies my emphasis on working from the gut, from the emotions. In the last few years there’s been a lot of academic research into how sound affects people and there are a lot of interesting papers written on the subject. But I think what those papers confirm is the experience that you have in hearing sounds is somewhat universal.
I had cut sound on (very) low budget films I’d picture edited, but I pretty much talked my way into a supervising job and never looked back.
For the creative part, the fun of it is figuring it out for yourself, finding your own style. The nuts and bolts knowledge comes from experience.
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